Thursday, 8 September 2011

GDC Lecture now online!

The lecture I gave at GDC EU 2011 is now up here:
http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success

It is one of three lectures that were put up (so far) and it is 100% free for you to watch :)


7 comments:

  1. Fantastic stuff Thomas, wish it was longer!

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  2. Great :D

    So, there are two kind of games:

    - games that focus on presenting us with artificial challenges to beat, and

    - games that focus on tricking us into believing we have this dramatic, super-hard, uber-challenging experience, with threats and situations that we are able to overcome, when really the game is just (role-)playing along with us.

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  3. Where did you find the video clip of Amnesia you used in the the lecture? I'm also going to give a lecture about Amnesia: the Dark Decent and would like to use the clip for it.

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  4. very nice ! I like this blog !!

    http://www.runescapegold100.com

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  5. I loved this a lot. You are very enthusiastic, it totally rubs off. I also liked the way you answered all the questions at the end. I think you managed to catch some blatant misconceptions "wouldn't games become movies" etc. So well done!

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