Saturday, 13 August 2011

Horror Tip: Hide

I just saw this little horror game gem called "Hide". It is a very simple game with very simple graphics. Basically the game is all about finding five signs scattered across a map while avoiding being found. I think it is a great example in how not showing something properly makes the imagination go wild. The extremely sparse (yet workable) graphics and the atmospheric soundscape forces you to immerse your self and imagine your worse fear.

The game only takes a few minutes to play, so I suggest you all give it a go. And do not forget those headphones!


Friday, 12 August 2011

GDC Europe

Just wanted to inform everybody that I will be holding a lecture and be part of a
panel at GDC Europe next week.

The lecture is called "Evoking Emotions and Achieving Success by Breaking All the Rules" and will be about some of the design in Amnesia and also touch upon a lot of subjects discussed in this blog.

The panel has the name "Beyond Fun: Perspectives on Video Games as Expressive Experiences", which will include 4 other swell guys and gals. In it I will have a lil rant called "Games or Toys".

Both of these will take place on Monday and be one after another. Hopefully I can put something or link to video after the convention is over.

Will anybody here be attending?


Wednesday, 13 July 2011

Tech feature: Script Overview #2

Second part of the scripting overview.


Make sure to watch in HD: http://www.youtube.com/watch?v=UmQjO1C_Q90?hd=1


Tuesday, 12 July 2011

Amnesia Post-Mortem

A post-mortem for Amnesia is now up on The Escapist. You can read the whole thing here:

http://www.escapistmagazine.com/articles/view/features/9011-The-Terrifying-Tale-of-Amnesia


While not short, the article is a bit edited and does not go into details on all events. Still it should give a pretty good overview of how Amnesia came about.


Monday, 4 July 2011

Tech feature: Script Overview #1

I just recorded a little clip about how scripting works in HPL3. In this film I just talk about the very basic elements of scripting and will follow up with another movie were I talk about some more complex features:



Make sure to watch in in HD: http://youtu.be/5OKFik2IEZU?hd=1


Saturday, 25 June 2011

Is the player an artist? - Redux

In case you did not follow the comments on the last blog post with my views on the player as an artist, you might have missed that James Portnow from Extra Credits responded and he and I had a brief exchange. This discussion is now up on the Escapist in case anyone is interested in checking it out:

http://www.escapistmagazine.com/articles/view/editorials/misc/8976-Extra-Credits-Addendum-Discussing-the-Role-of-the-Player

The articles has lot of interesting responses from the readers. I think I have already said what I have to say, so I will not discuss it further here. However, do feel free to continue the discussion in the comments!