Tuesday, 30 May 2017
Planning - The Core Reason Why Gameplay Feels Good
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In this post I dig into planning, and how it is a fundamental part of what makes a game engaging. Planning affects many aspects of what is s...
24 comments:
Tuesday, 23 May 2017
The SSM Framework of Game Design
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This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then...
6 comments:
Monday, 15 May 2017
Thoughts on Five Nights at Freddy's
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I have seen many people saying Five Nights at Freddy 's is simply a jump-scare fest. While the game does rely a lot on jump scares, ...
12 comments:
Tuesday, 9 May 2017
6 Reasons For Having a Defenseless Protagonist
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Not having any combat can be really helpful to horror games and crucial in delivering the desired experience. This article presents the top ...
33 comments:
Thursday, 4 May 2017
Story - What is it good for?
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Do videogames really have to try to tell stories? Are they not just better off focusing on interactive systems and gameplay? In this post I ...
14 comments:
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