In The Games Of Madness
Thursday, 30 March 2017

Videogames - too much fun for their own good?

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As a medium videogames have been kidnapped by their easily-achieved engagement. Simple gameplay is so much fun on its own that storytelling ...
18 comments:
Tuesday, 21 March 2017

Traversal and the Problem With Walking Simulators

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To keep the player focused on the game's world is crucial to every game creator. While the player is traversing a space this is even mor...
23 comments:
Friday, 24 February 2017

People of Frictional: Meet Fredrik, our executive producer!

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Although it’s been awfully silent here for a while, all of the Frictional Games’ team is working hard on new things. Unfortunately, we can’t...
9 comments:
Wednesday, 18 January 2017

Hiring: Gameplay Programmer / Designer

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At Frictional Games we love to make stuff that stands out from the rest of the crowd.  Penumbra  was a unique combination of horror, physics...
2 comments:
Friday, 16 December 2016

Hiring: 3D Artist

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At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics...
3 comments:
Wednesday, 16 November 2016

Hiring: PR Coordinator / Community Manager

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At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics...
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