Wednesday, 16 November 2016
Hiring: PR Coordinator / Community Manager
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At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics...
Friday, 21 October 2016
Amnesia Collection PS4 - A FAQ
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After our announcement last week that the Amnesia: Collection was coming to the PS4, a bunch of questions appeared across the internet....
8 comments:
Thursday, 29 September 2016
People of Frictional: David Satzinger
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Hello, my name is David and I'm the "General Purpose Visual Design" person at Frictional Games, and Art Director on one of o...
5 comments:
Friday, 23 September 2016
SOMA - One Year Later
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It is now one year since we released SOMA which means it is time for an update on the current state of things. As always let's star...
36 comments:
Monday, 18 July 2016
Thoughts On Inside and Playable Stories
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It is easy to view Inside (2016) as "just" a puzzle game with nice graphics. Many seem to overlook how incredibly good the g...
10 comments:
Tuesday, 14 June 2016
How We Hire At Frictional Games
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Now that we're in the process of hiring a new gameplay designer / programmer , it feels like a good time to talk about the hiring proce...
3 comments:
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