In The Games Of Madness
Thursday, 13 March 2014

GDC 14 Lecture Resources

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I am making this blog as place with extra resources for a talk I will be giving at GDC on Tuesday next week (14.20 at the Narrative Summit)....
5 comments:
Friday, 7 March 2014

People of Frictional: Mikael Hedberg

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Who am I? I am Mikael Hedberg and I’m the writer. I write all sorts of text that shows up in the game. I give actors lines to say and ...
11 comments:
Thursday, 20 February 2014

LevelEditor Feature: Poser EditMode

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So I'm back with another HPL LevelEditor feature update, the Poser EditMode. Back in the Amnesia days, whenever we wanted to add detai...
3 comments:
Friday, 24 January 2014

People of Frictional: Rasmus Gunnarsson

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Fifth post in the series.   You can read the other posts  here . Who am I? Hello! My name Rasmus Gunnarsson and I started working for ...
10 comments:
Wednesday, 22 January 2014

New Screenshot and Intercepted Radio Message

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Click to view large version. Transcription of radio message intercepted at XX/XX/XXX. UNKNOWN: Look, this is the short version. -...
8 comments:
Thursday, 16 January 2014

Tech Feature: SSAO and Temporal Blur

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Screen space ambient occlusion ( SSAO ) is the standard solution for approximating ambient occlusion in video games. Ambient occlusion is...
10 comments:
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