In The Games Of Madness
Wednesday, 23 October 2013

Gone Home - The Amnesia Edition

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From time to time we get requests from people who want to license our HPL2 engine in order to make a commercial game. This is quite flatteri...
11 comments:
Tuesday, 22 October 2013

Useful Tips for Horror Game Designers

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A while back Chris Pruett (creator of the excellent Chris's Survival Horror Quest and currently at work with some creepy stuff at Robot...
30 comments:
Friday, 11 October 2013

SOMA Officially Revealed

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Intro After more than two weeks of teasing, we are happy to properly announce our new game: SOMA . It is a sci-fi horror game played f...
90 comments:
Monday, 19 August 2013

5 Core Elements Of Interactive Storytelling

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Introduction Over the past few years I have had a growing feeling that videogame storytelling is not what it could be. And the core issue i...
58 comments:
Friday, 5 July 2013

Thoughts on The Last of Us

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I have now finished playing The Last of Us and feel it has quite a few things worth discussing. Overall it is a great game and there is a...
46 comments:
Monday, 3 June 2013

Hiring: Gameplay Programmer / Designer

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Frictional Games is once again looking for someone to join our ranks! This time we are looking for a Gameplay Programmer / Designer to emplo...
36 comments:
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