Tuesday, 28 May 2013
Nailing Down Terminology
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One thing lacking in game design, especially when it comes to interactive storytelling, is a proper set of terms. While I do not think ha...
27 comments:
Sunday, 12 May 2013
Thoughts on Slender: The Arrival
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Slender: The Arrival is the commercial version of a free game called Slender. The original was based upon a a simple concept: find eight ...
56 comments:
Tuesday, 9 April 2013
Thoughts on Bioshock Infinite
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Introduction So I just finished Bioshock Infinite and I feel I need to write something about it. There is a lot that is really good abo...
49 comments:
Tuesday, 2 April 2013
GDC 2013 Talk
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The Script I just finished cleaning up the script for the GDC2013 talk and it can be gotten from here: http://unbirthgame.com/GDC2013_Pre...
20 comments:
Sunday, 17 March 2013
Puzzles and Causal Histories
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In the last post I brought up a few reasons why puzzles should not be dismissed. In this I will bring up another one: making the player fee...
25 comments:
Thursday, 21 February 2013
Puzzles, what are they good for?
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I recently came a across this article from AdventureGamers about puzzles, and it got me thinking. The article covers the different way...
39 comments:
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