Sunday, 27 November 2011
The Problem of Repetition
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Introduction After having played some adventure and RPG games lately something struck me: repetition in games have almost the same problems ...
23 comments:
Tuesday, 1 November 2011
Thoughts on Heavy Rain
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Introduction It is very easy to talk bad about Heavy Rain . One can say it is just an interactive movie where you press buttons at certain k...
20 comments:
Tuesday, 11 October 2011
Thoughts on Limbo
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A while ago I played through Limbo for the first time. I thought it was quite an interesting experience for many reasons and been thinking f...
24 comments:
Friday, 9 September 2011
Amnesia - One year later
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Introduction A year has passed since we first released Amnesia and a lot has changed for us at Frictional Games since. We have gone from bei...
59 comments:
Thursday, 8 September 2011
GDC Lecture now online!
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The lecture I gave at GDC EU 2011 is now up here: http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success It is one of t...
7 comments:
Thursday, 18 August 2011
GDC Europe Sum-up
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Me, Marc and Jens got back from GDC Europe yesterday so thought I should write a small summary of the trip. First of, some thoughts on th...
21 comments:
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