tag:blogger.com,1999:blog-9193968969153274146.post8747707136968973759..comments2023-05-20T12:08:52.031+02:00Comments on In The Games Of Madness: Time for a smallish updateFrictional Gameshttp://www.blogger.com/profile/00278352641328669040noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-9193968969153274146.post-22867989915986191032009-10-22T07:26:06.272+02:002009-10-22T07:26:06.272+02:00Thanks! Yeah, I am mapping XYZ to RGB here. Actual...Thanks! Yeah, I am mapping XYZ to RGB here. Actually it is a pretty common thing to do in 3D editors and such (if you check some 3DSMax or Maya videos, you'll see what I mean). <br />I guess figuring the handedness will be quite an easy task now. :)Luishttps://www.blogger.com/profile/09897251734739176393noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-32866788084461809442009-10-19T23:13:39.254+02:002009-10-19T23:13:39.254+02:00Nice work, Luís!!!. Just a question:
Red arrow ==...Nice work, Luís!!!. Just a question:<br /><br />Red arrow == X axis, Green arrow == Y axis and Blue arrow == Z axis?. Just for solving if you're using a right/left-handed coordinate system. : )Anderson_JAGhttps://www.blogger.com/profile/17789389884682700409noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-85564364015931290872009-10-15T20:41:08.712+02:002009-10-15T20:41:08.712+02:00Cool, i know that game i also follow their blog. ...Cool, i know that game i also follow their blog. :)<br /><br />About the comments, no ploblem, i'm glad to support you guys. ;)<br /><br />p.s - I'm the anonymous above.Hilário Martinsnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-68433774419873006542009-10-15T08:30:02.606+02:002009-10-15T08:30:02.606+02:00@Klayman: 1) not AFAIK, at least not this way. 2) ...@Klayman: 1) not AFAIK, at least not this way. 2) Yeah of course :)<br /><br />About volume decals, nope, we are using a mesh method. We clip geometry surrounding the decal center, just like explained in this post http://blog.wolfire.com/2009/06/how-to-project-decals<br />Seems to work fine at the moment :)<br /><br />Thanks for the comments btw!Luishttps://www.blogger.com/profile/09897251734739176393noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-40827813745894131682009-10-13T21:29:06.533+02:002009-10-13T21:29:06.533+02:00Hey Luis are you guys using volume decals? Like th...Hey Luis are you guys using volume decals? Like this demo made by Humus? http://www.humus.name/index.php?page=3D<br /><br />The behavior seams similar.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-19470560292709796912009-10-13T14:01:09.345+02:002009-10-13T14:01:09.345+02:00Wasnt this already implemented in Penumbra BP?
Can...Wasnt this already implemented in Penumbra BP?<br />Can this be used in-game like making holes to the walls with guns?<br /><br />It looks very good! Nice job ;)Klaymannoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-81269186789294044172009-10-13T12:51:46.700+02:002009-10-13T12:51:46.700+02:00Cool, a brand new blood editor :-)Cool, a brand new blood editor :-)Anonymousnoreply@blogger.com