tag:blogger.com,1999:blog-9193968969153274146.post2827546480367020192..comments2023-05-20T12:08:52.031+02:00Comments on In The Games Of Madness: Playing around with particles (not related to the LHC in any way)Frictional Gameshttp://www.blogger.com/profile/00278352641328669040noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-9193968969153274146.post-22681924397071956712009-07-17T16:03:28.404+02:002009-07-17T16:03:28.404+02:00Sorry for the late reply. There are no ports at th...Sorry for the late reply. There are no ports at the time, but there are plans... You will know in due time :)Luishttps://www.blogger.com/profile/09897251734739176393noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-37788215544255765912009-07-02T13:31:49.205+02:002009-07-02T13:31:49.205+02:00Why is there no Linux and Mac port of that Tool ? ...Why is there no Linux and Mac port of that Tool ? :)ced117http://www.ced117.netnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-5930481782404189832009-07-01T15:12:49.850+02:002009-07-01T15:12:49.850+02:00@Windexglow:
-The particle engine hasn't chan...@Windexglow: <br />-The particle engine hasn't changed much since HPL1 (if it has changed at all). Particle collision is not a thing one should get too excited about anyway, I think there's even a warning about this on the Penumbra content creation document. And yeah, they still are quite CPU intensive.<br />-Nope, actually tabs help a lot when organizing categories. Try to picture it without tabs ;)<br />-Ah, stop overanalyzing the vids like that :P<br /><br />@Klayman: <br />That's one nice idea! But I think Thomas is your man, as he is more like the producer here :)<br /><br />Thank you all for commenting. Glad you guys liked the thingy :) except for Windexglow, that is :PLuishttps://www.blogger.com/profile/09897251734739176393noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-45580182318527383162009-06-29T08:11:52.309+02:002009-06-29T08:11:52.309+02:00I would like to make a suggestion about future blo...I would like to make a suggestion about future blog post. I would like to know how do you work as a team. How do you make a suitable music for your games? How do you tell your music composer how should his music sound?Klaymannoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-89172817902027898172009-06-28T03:49:49.231+02:002009-06-28T03:49:49.231+02:00I can't really do too much discussion on this,...I can't really do too much discussion on this, since I don't know much about this stuff, but I would like to say that I enjoyed reading it. I like these behind-the-scenes-ish posts as well as the horror-genre ones.Robert H.noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-522450862912361052009-06-27T13:50:37.137+02:002009-06-27T13:50:37.137+02:00Windexglow: I was playing with particle editor and...Windexglow: I was playing with particle editor and I think I had no problems with it.<br /><br />I hope we will see a lot of cool particle effects in your next game!Klaymannoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-74949260033274964532009-06-27T12:07:52.116+02:002009-06-27T12:07:52.116+02:00Wow nice, I like it! :)Wow nice, I like it! :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-21226066365008650082009-06-26T18:33:48.303+02:002009-06-26T18:33:48.303+02:00From windexglow - Damn you guys love that particle...From windexglow - Damn you guys love that particle editor, never really did get into it. How are particle collisions in HPL2? In hpl1 they tended to be extremly buggy, crashing the game more often than not. They were also quite cpu intensive it seemed.<br /><br />Another thing I noticed, is the particle editor seems a bit cluttered - lots of tabs. Is there any plan to clean that up?<br /><br />Lastly - LoL@"Flashbacks" folder. You guys sure do love those :pAnonymousnoreply@blogger.com