tag:blogger.com,1999:blog-9193968969153274146.post2597390569621693162..comments2023-05-20T12:08:52.031+02:00Comments on In The Games Of Madness: SOMA - 10 days after launchFrictional Gameshttp://www.blogger.com/profile/00278352641328669040noreply@blogger.comBlogger50125tag:blogger.com,1999:blog-9193968969153274146.post-36975159225233894932015-12-06T23:55:14.476+01:002015-12-06T23:55:14.476+01:00I know it would be a pain in the butt, but some pe...I know it would be a pain in the butt, but some people don't have PS4, and or computers because they don't have that much money. Could you make it releasable in the works of I Phones and or the PS3. I would guess more would buy if you made it on more platforms. I do not have a PS4 or computer to download this on but I do have a PS3 and a IPhone and personally I would buy it either way it came out. EnderBitehttps://www.blogger.com/profile/06552700209109334337noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-13641609549660297522015-11-11T14:38:01.649+01:002015-11-11T14:38:01.649+01:00I heard from a friend the experience was not all t...I heard from a friend the experience was not all too different from machine for pigs. Sure, the horror mechanics are weaker in MFP than TDD, but the world is so detailed and the story very colorful and interesting(in a horrid way ofcourse).<br /><br />Did you guys enjoy the spin-off game as much as I did, and did it influence anything done on SOMA?<br /><br />Andreashttps://www.blogger.com/profile/02795629027708855978noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-58602633604328054502015-11-09T22:25:08.853+01:002015-11-09T22:25:08.853+01:00Soma is an awesome game. But no words on Penumbra ...Soma is an awesome game. But no words on Penumbra sales?? I was really wondering if anyone is still buying them (well how much per day on average)? I know I will buy penumbra overture&black plague when I get a job :) (also soma and amnesia)<br /><br />and yes the reason I know Soma is awesome is because I pirated it :/ but I promise I'll buy it :)Anonymoushttps://www.blogger.com/profile/17632340064622410538noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-47484752848861605522015-11-08T19:58:29.021+01:002015-11-08T19:58:29.021+01:00Hi, a huge thanks to Frictional Games for what was...Hi, a huge thanks to Frictional Games for what was one of the most mind blowing gaming experience I've ever had. Days after finishing the game I still can't stop thinking about it! I'm a huge fan of horror games and I've played many of them but this one is really special, a total masterpiece. I would quite like to see another game based on this universe.. Perhaps being able to play while the last humans are fighting for theirs lives and the sadness of seeing your friends die, some difficult moral choices, but à Nice twist in the end as some humans do make it out alive.. Which would be quite ironic. Just an idea. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-49750230060941791832015-11-01T08:43:51.326+01:002015-11-01T08:43:51.326+01:00I'd just like to say that, in all honesty, the...I'd just like to say that, in all honesty, the horror aspect of the game was not necessary. Your guys' talent for creating atmosphere and believable, lived-in worlds is more than enough. I would love to see you guys create a game with no monsters in it. Just pure exploration, story, puzzles, and physics. The engine in Soma is just wonderful in that way.<br /><br />Just my two cents. Thank you guys for making such a wonderful game, and I look forward to seeings what you guys have in store in the future.Grim_Guardianhttps://www.blogger.com/profile/17374836762873988541noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-67904845188707181162015-10-19T23:09:27.050+02:002015-10-19T23:09:27.050+02:00My favorite part of the game is the atmosphere, it...My favorite part of the game is the atmosphere, it was so much more detailed compared to your previous games, especially underwater (the Abyss was amazing). There were a couple of low quality textures on things that shouldn't have had low quality textures but hopefully it will be fixed in future games. I also think SOMA and Alien: Isolation have the best sound design to date, every single sound is unique and creepy as hell. A++ on that. I did have some problems with Simon though. I don't know if you intentionally made him stupid, but he was pretty stupid. He never had much of a reaction with all the weird stuff happening around him and was always like "Oh wow, people with no heads, how cool. Oh what is that? A sphincter? Let me shove my hand in it." Catherine was much better as a character, but she also had some problems with her dialog. The monsters lost their creepiness since they stay way too much and become more of an annoyance than anything else. And I don't know why it has to hit me once, magically teleport me somewhere else and if I didn't shove my hand in a sphincter and it hit me again I die, seemed a bit off. There also wasn't a good way to find out if a monster saw you or didn't. The concept of the game was amazing and really though provoking, but the execution left some things to be desired. With that said though, it still remains one of the best horror games. I often stopped doing things in the game, just to stay a little bit and feel the amazing atmosphere. It was a great experience.Anonymoushttps://www.blogger.com/profile/03551486192694762932noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-20767897714442655702015-10-16T23:06:17.444+02:002015-10-16T23:06:17.444+02:00Besides the great story i really loved the way the...Besides the great story i really loved the way the puzzles are set up, can't describe it any other way than being organic, puzzles feel very organic, like they are not puzzles at all and is something very logical to be doing in that situation. <br />I also apreciate very much how much sense everything makes, great sci-fi with great research.<3Keitaro Urashimahttps://www.blogger.com/profile/05039866889480388099noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-76138973688493525052015-10-15T14:57:43.576+02:002015-10-15T14:57:43.576+02:00Thank you Frictional Games for the game of the yea...Thank you Frictional Games for the game of the year 2015. It was really amazing experience overall in terms of story and scariness. Looking forward for you next title.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-5153670959272689932015-10-13T12:06:23.838+02:002015-10-13T12:06:23.838+02:00I am pretty sure that SOMA gonna turn out so aweso...I am pretty sure that SOMA gonna turn out so awesome because Anne Pogoda is your Project Manager now. She is sooo awesome and her work is just great. Keep up the good work with her!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-6587367575506227422015-10-12T12:01:15.685+02:002015-10-12T12:01:15.685+02:00Stefano Angioni from Italy, here.
I've finish...Stefano Angioni from Italy, here.<br /><br />I've finished the game a week ago.<br />I think your games get better and better, and SOMA is your masterpiece. There are so many great things about the game, but most of them have already been said. I want to try hard to find something that could help you for your future projects. <br />1) The sound design was near perfect but maybe the game would have benefited from some more music, especially in the more relaxed parts (reading tablogs etc ..). I honestly loved Jessica Curry's work in AAMFP, she showed a rare talent for that.<br /><br />2)Sometime the creatures were too "visible". I mean, I remember there was a moment that I felt "safe" while hiding inside a vent, From there I could quite relaxedly observe the (superbly designed) monster yelling in front of me. All of its details in plain sight. I think this should never happen because it sorta takes away the tension. I mean, it should be "if you can see it clearly, it's already too late". It would have been great if the creature had unexpectedly come after me inside the vent. Or maybe the AI could work so that monsters who cannot physically get you, go away away from your sight, so that the player doesn't get"used" to their presence.<br /><br />3)This is not a real critic, it's more a suggestion. I have always been a huge fan of the Thief games by Looking Glass. The only other games that gave me such tension and feelings are yours. Maybe you guys should go deeper in the stealth mechanics, because nobody out there in the market seems to know how to make a good stealth game. <br /><br />Hope this can help somehow. <br />Congratulations and thanks for the art you create for us. <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-64641804629463190372015-10-12T00:43:54.047+02:002015-10-12T00:43:54.047+02:00Congratulations, Frictional Games. I'm current...Congratulations, Frictional Games. I'm currently 6 hours into SOMA's campaign, and it's a fantastic game. I'm already curious about your next project.Anonymoushttps://www.blogger.com/profile/11165960534316243218noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-14747927116703940742015-10-11T15:35:48.822+02:002015-10-11T15:35:48.822+02:00Definitely GOTY for me. It got me back into gaming...Definitely GOTY for me. It got me back into gaming, which I had given up on for a long time. Nothing appealed to me anymore but this did. saracenhttps://www.blogger.com/profile/08230353234530642394noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-61652297264496416932015-10-11T15:30:28.993+02:002015-10-11T15:30:28.993+02:00This game was brilliant. I really hope that the ga...This game was brilliant. I really hope that the game recovers costs within 4 months. You guys deserve it. I felt it was superior to Bioshock and System Shock. It is the first game that has interested me in a long time, finally some progress and innovation instead of continuous COD clones, MMOs and f2p. I really hope this game is a hit so that it incentivizes the market to produce more like this.saracenhttps://www.blogger.com/profile/08230353234530642394noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-30467578176628647552015-10-05T10:40:43.568+02:002015-10-05T10:40:43.568+02:00I hate you guys, I just had to buy a 300 eur (goo...I hate you guys, I just had to buy a 300 eur (good deal though) gtx 970 to play your game at the highest settings, couldn't bear to downgrade the experience. Also, I probably need to pick a defibrillator up, took me an hour or so to pass a specific section thanks to the ungodly things you populated it with... Mr.Thttps://www.blogger.com/profile/00351576492923629117noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-91549173149699325552015-10-05T08:38:21.018+02:002015-10-05T08:38:21.018+02:00I wonder if in the next game from frictional we wi...I wonder if in the next game from frictional we will be going up rather than down. In Penumbra you are constantly going down further in the mine, in Amnesia you're going down to the Inner Sanctum and SOMA follows this pattern (so far I've not finished it yet).Anonymoushttps://www.blogger.com/profile/01639219562467236145noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-5332044280511791762015-10-04T07:18:37.984+02:002015-10-04T07:18:37.984+02:00Hello. I loved your game. Only one question. Do yo...Hello. I loved your game. Only one question. Do you guys like Spain and Portugal? <br />You know, Cádiz and Lisboa are very specific places to be a random choice to show as part of the base in the game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-12776028486932940322015-10-03T23:15:59.735+02:002015-10-03T23:15:59.735+02:00SOMA is awesome, as are Amnesia and its sequel. Bu...SOMA is awesome, as are Amnesia and its sequel. But to me the genre defining game was your earliest hit Penumbra Overture. That game was a unique first person puzzle solving stealth horror adventure, a first of its kind with a genuinely intriguing premise to begin with. The subsequent games made by you have all used the same physics and mechanics. The stories and graphics have improved vastly but the uniqueness factor still belongs to Penumbra.<br /><br />I would rather remember SOMA as a great game from the makers of Penumbra rather than from the makers of Amnesia. That is not to take away anything from Amnesia.Ravi Sreenivasanhttps://www.blogger.com/profile/01490609281560370875noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-53635242054798213602015-10-03T22:57:49.356+02:002015-10-03T22:57:49.356+02:00Hey Thomas and Frictional Devs,
I just wanted to p...Hey Thomas and Frictional Devs,<br />I just wanted to post here and let you guys know that I adored SOMA and think it is the best thing you've made thus far. The atmosphere, the storytelling, and the themes all resonated with me. I found the monster sequences suitably terrifying. I couldn't sleep the night after I finished SOMA because the implications of the existential questions you guys posed (and answered, and then ultimately followed to their terrifying logical endpoints) kept me awake and disturbed for a long time. <br /><br />I would be more constructive but what I'm mostly trying to say is I loved your game and will continue to look forward to whatever's next :)Milesnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-92001734176475288542015-10-03T22:05:43.514+02:002015-10-03T22:05:43.514+02:00I just want to say thanks for a great experience a...I just want to say thanks for a great experience and I'll be sure to spread the word.Dust980http://steamcommunity.com/id/dust980noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-17538414197986398362015-10-03T21:20:43.352+02:002015-10-03T21:20:43.352+02:00I'm only at 2-3 hours of the game, and I'm...I'm only at 2-3 hours of the game, and I'm loving it already !<br />But (no offense, really) if you could use Unreal Engine technology next time, that would be great.<br />I'm having a lot of stuttering and framerate drops in 1600*900 without SSAO on a GTX 770 lattest drivers on a clean and well maintained computer. This is not normal and kind of frustrating...<br />Aside from that, loving the game, even if it feels kind of gameplay empty for the moment.Deus_nsfhttps://www.blogger.com/profile/03064666208649050234noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-3574324518223753262015-10-02T23:11:23.444+02:002015-10-02T23:11:23.444+02:00Dear Developers:
Thank you for this wonderful gam...Dear Developers:<br /><br />Thank you for this wonderful game.<br /><br />This is officially my second favorite game after the TW3 this year. (I have spent 2.5 years eagerly awaiting for that game and didn't even thank the developers for it, but I am thanking you for this game).<br /><br />I love what you have done with the nature of death. Thank you for putting it out there that the state of nonexistence by itself is not terrible or scary because you aren't there to perceive time, consciousness and being - that you simply aren't anymore. I am not sure how many people will catch on that though.<br /><br />==========================<br />SPOILERS<br />==========================<br /><br /><br />I also loved the idea of virtual reality and how it shields sentient beings from harm - I do not know if that was actually your intent. Virtual reality as described and shown in the game is the only way for sentient beings to avoid being harmed, aside from being nonexistent of course.<br /><br />The purported total destruction of life on Earth resonated very strong with me as I believe this life to be a zero sum game and the fact that it is full of suffering (think evolution/nature and animals eating each other alive for billions of years).<br /><br />However, I am sure that we all know that life would still recover on Earth, albeit the descendants of the ocean dwelling creatures may forever be imbued with the WAU.<br /><br />That ending though.... It is just prolonging the inevitable for humanity. They will continue circling the Sun until the energy runs out.... I liked that while there was a "short term" happy ending, the fact is that humans are done for.<br /><br />All in all, thank you!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-18152706443843639852015-10-02T23:04:59.352+02:002015-10-02T23:04:59.352+02:00Dear Developers:
Thank you for this wonderful gam...Dear Developers:<br /><br />Thank you for this wonderful game.<br /><br />This is officially my second favorite game after the TW3 this year. (I have spent 2.5 years eagerly awaiting for that game and didn't even thank the developers for it, but I am thanking you for this game).<br /><br />I love what you have done with the nature of death. Thank you for putting it out there that the state of nonexistence by itself is not terrible or scary because you aren't there to perceive time, consciousness and being - that you simply aren't anymore. I am not sure how many people will catch on that though.<br /><br />I also loved the idea of virtual reality and how it shields sentient beings from harm - I do not know if that was actually your intent. Virtual reality as described and shown in the game is the only way for sentient beings to avoid being harmed, aside from being nonexistent of course.<br /><br />The purported total destruction of life on Earth resonated very strong with me as I believe this life to be a zero sum game and the fact that it is full of suffering (think evolution/nature and animals eating each other alive for billions of years).<br /><br />However, I am sure that we all know that life would still recover on Earth, albeit the descendants of the ocean dwelling creatures may forever be imbued with the WAU.<br /><br />That ending though.... It is just prolonging the inevitable for humanity. They will continue circling the Sun until the energy runs out.... I liked that while there was a "short term" happy ending, the fact is that humans are done for.<br /><br />All in all, thank you!<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-22738480499299292902015-10-02T18:46:35.430+02:002015-10-02T18:46:35.430+02:00SOMA is definately best horror game I ever played,...SOMA is definately best horror game I ever played,Im impressed.<br />Its atmospheric,story is great,characters.When I played SOMA I felt huge empathy beetwen characters in the game!<br />Im your huge fan since 2007 and I never missed any game of yours!<br />I think that every game company and designers should take a page from your book,you guys are huge inspirators! :)<br />Congratulations!<br />I wish best luck on your next project!<br />I have one question:<br />Did you guys maybe planned to release source code of HPL2?<br />Thanks to your hpl1 SC,I learned a lot of stuff about engine programming :)Anonymoushttps://www.blogger.com/profile/01844418166195518083noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-17977858983497463142015-10-02T18:18:00.330+02:002015-10-02T18:18:00.330+02:00Great news! I switched off to PC in the summer of ...Great news! I switched off to PC in the summer of 2007. One of the video games I enjoyed more that year was Penumbra Overture. 8 years latters, it´s great to see that you are working in other platform too and that the well done job has its reward!<br />Congratulations, Frictional and greetings from the only city inside the european continent with a desert around it! :)Anonymoushttps://www.blogger.com/profile/06540445991427916412noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-50663575503526985492015-10-02T17:09:14.321+02:002015-10-02T17:09:14.321+02:00Hey! Just finished the game, it was awesome as alw...Hey! Just finished the game, it was awesome as always. I think sells could be better, this game deserves much more than Machine for Pigs.<br /><br />As for critique of the game. I think Thomas idea of making less puzzles or other distracting things to improve narration and immersion isn't that obviously true. Playing SOMA I actually missed good old scavenging thing existed in Penumbra and Amnesia. And I can say that gameplay elements like this increase immersion instead of decreasing it, because you are focused on solving something or searching for something, etc. Remember that scary flash game where you need to move your mouse cursor through the labyrinth and nearly at the end of it a scary face and sound pop out? That's a clean manifestation of this idea: solving a puzzle gets you immersed in the process and you become vulnerable to scary sudden things.sgihttps://www.blogger.com/profile/12771071490755152727noreply@blogger.com