tag:blogger.com,1999:blog-9193968969153274146.post2398678622281309669..comments2023-05-20T12:08:52.031+02:00Comments on In The Games Of Madness: Birth of Monster. Part 2.Frictional Gameshttp://www.blogger.com/profile/00278352641328669040noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-9193968969153274146.post-19743612524970879182012-01-06T23:32:58.738+01:002012-01-06T23:32:58.738+01:00By the way please make an article on how the brute...By the way please make an article on how the brutes were madeAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-88990563512560626602012-01-06T23:30:41.819+01:002012-01-06T23:30:41.819+01:00Very very intresting indeed my focus in the game w...Very very intresting indeed my focus in the game was trying to finish the game as soon as possible I swear I had many heart attacks but you people make such disturbing things it isnt cliche because it shows that we humans are only afraid of ourselves and what we can do when we are not aware.keeping our sanity and Humanity is the only thing keeping our world from coming to this. This game did not only disturbed me it went further by making me feel more. You people at friction games deserve a nobel prize for making people sane by making them near insane. Thank youAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-13836354484759493372011-06-20T03:27:14.985+02:002011-06-20T03:27:14.985+02:00Take all my money please. Right now. All of it.Take all my money please. Right now. All of it.MKLhttps://www.blogger.com/profile/12674407377116622222noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-69383468985407085212011-04-13T01:09:44.913+02:002011-04-13T01:09:44.913+02:00Well it certainly scared the crap out of me! Great...Well it certainly scared the crap out of me! Great job guys, just finished the game today! Good luck with your next project!Jamesnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-67094065792914239552011-04-09T01:10:48.922+02:002011-04-09T01:10:48.922+02:00Ah can't believe I missed this post until now!...Ah can't believe I missed this post until now! I have similar aspirations as Dan Peacock, and a few questions for Olof Strand about the zbrush part of the deisgn if he is around and feels like answering?<br /><br />1) Did you use zbrush, maybe even UV master plugin to do the UV map using the protect / attract seams tools, or some other method?<br /><br />2) Was using photoshop to create the diffuse map for the creature personal preference over using Polypaint + spotlight in Zbrush? I Haven't done work this complex yet but I would imagine spotlight would be easier than using photoshop for this task?<br /><br />Anyway thanks for these articles, I love learning about these things.Benhttps://www.blogger.com/profile/00513860688093169557noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-34016579565407947612011-03-25T23:40:52.204+01:002011-03-25T23:40:52.204+01:00AHHH! It's coming straight for me! *Hides in c...AHHH! It's coming straight for me! *Hides in closest wardrobe*<br /><br />Keep up the great effort you're putting towards these games, and all the information which is posted here. I for one am looking forward to your next hair-raising release.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-53145723435150726662011-03-23T21:47:45.289+01:002011-03-23T21:47:45.289+01:00I actually just added it by drawing the enemy a se...I actually just added it by drawing the enemy a second time with additive rim lighting. Since this is done on so few parts of the screen it did not really affect frame rate.Thomashttps://www.blogger.com/profile/02945983378935089787noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-58361526200692546552011-03-23T21:22:09.902+01:002011-03-23T21:22:09.902+01:00I'd love to hear more about how you incorporat...I'd love to hear more about how you incorporated object-based rim lighting into your deferred pipeline. Did you have an object-id buffer, or was it more of an edge detection type thing? Or maybe you just messed with some values in the g-buffer so that the rims got lit properly?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-23503966163250566012011-03-22T18:13:45.813+01:002011-03-22T18:13:45.813+01:00Completely amazing!Completely amazing!Isak Anderssonhttp://gamedevjourney.tumblr.comnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-16759043549722769302011-03-21T14:20:37.102+01:002011-03-21T14:20:37.102+01:00I noticed earlier, while playing with the HPL2 mod...I noticed earlier, while playing with the HPL2 model viewer, how the grunt monster's head looks a bit lake Abe from Oddworld when viewed from above. Except for the fish eyes, LOL.<br /><br />@Thomas:<br />Long time no see since the "Dragon Speech" post, you guys had me worried... :D<br /><br />Since you (the developers) are the only ones that can answer this question, and it appears that it's kind of hard to get your attention on the forums, I'll ask it here:<br /><br />There are certain aspects of your tool suite that are still undocumented, which creates a problem when it comes to its usability. For example, some of the editors generate XML files that store the _absolute path_ - you can see how this can be a problem for deployment.<br />The question is, what would make the editor behave this way? Is it a configuration problem? Are the editors released the only custom-made tools you used for the game? Also, the model editor often behaves strange when it comes to materials, in a way that can't be understood without some reference material.<br /><br />Anyway, thanks for any kind of answer, I'd really like to be able to make something non-trivial with the editors.<br />The previous is basically a recap of a thread I started, where you can find more details (the link is below.) Please excuse my frustrated tone there :D<br /><br />http://www.frictionalgames.com/forum/thread-6788.html<br /><br />P.S. And why not all of those tools can't have their window sizes configured, for the love of God?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-35700114002833476662011-03-20T14:53:22.115+01:002011-03-20T14:53:22.115+01:00Great! Thank you! :DGreat! Thank you! :DDan Peacockhttps://www.blogger.com/profile/08204598835663449127noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-77086524050234081402011-03-20T09:29:31.001+01:002011-03-20T09:29:31.001+01:00I've always wondered how a texture is applied ...I've always wondered how a texture is applied to complicated model shapes. Thank you for sharing!<br /><br />I never really got a good look at this monster until I encountered it in the guest room, and found its face highly disturbing!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-33869846674931940532011-03-19T23:10:38.398+01:002011-03-19T23:10:38.398+01:00Dan Peacock,
It is nothing we have in the pipes, b...Dan Peacock,<br />It is nothing we have in the pipes, but that if might be a nice thing to do. There are some levels (like the cistern) that has quite a bit of back story. Will see if the other people involved are up for it, and if so, perhaps something like that will come.Thomashttps://www.blogger.com/profile/02945983378935089787noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-71274621015013393872011-03-19T14:31:37.711+01:002011-03-19T14:31:37.711+01:00Also: Will you be posting anything about the devel...Also: Will you be posting anything about the development of the environments or other characters? It's really interesting to read about your design process :)Dan Peacockhttps://www.blogger.com/profile/08204598835663449127noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-34562555004938891132011-03-19T01:28:44.835+01:002011-03-19T01:28:44.835+01:00GREAT !!GREAT !!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-76533549202785742922011-03-19T00:14:16.305+01:002011-03-19T00:14:16.305+01:00Amazing work!! Very well done i hope to hear more ...Amazing work!! Very well done i hope to hear more games from use ur NUMBER #1 FANN WOOP WOOP =DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-18214728304547134372011-03-18T23:17:23.021+01:002011-03-18T23:17:23.021+01:00By far the best posts so far. I myself am actually...By far the best posts so far. I myself am actually in training to become a game concept artist/ modeller and I very much hope that sometime in the future I may even be working on one of your games! I found Jonas Steinick Berlin's work in particular to be very interesting. I have never before seen such unusual monsters for games, and their backstory is really disturbing :D When I was playing the game the first time I analysed the notes and diaries as best I could to try and work out as much of the story as possible. I must be playing it for the sixth time now, and if it wasn't for this post I still wouldn't have a clue as to where the monsters came from!!Dan Peacockhttps://www.blogger.com/profile/08204598835663449127noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-27506688579021987822011-03-18T18:49:08.832+01:002011-03-18T18:49:08.832+01:00Thanks so very much for these articles. It's f...Thanks so very much for these articles. It's fascinating to see how you made these nightmarish things. When I played through Amnesia, I was much more focused on running for my life while trying not to wet myself than I was about actually getting a good look at the creatures. They are masterfully terrifying. Amnesia was my indie GOTY.Anonymoushttps://www.blogger.com/profile/08163498772715651130noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-67707796639903711352011-03-18T16:48:34.603+01:002011-03-18T16:48:34.603+01:00very nice work you did here :)very nice work you did here :)Micha Khttp://www.facebook.com/#!/profile.php?id=100000482102416noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-40985664094780290572011-03-18T16:26:54.124+01:002011-03-18T16:26:54.124+01:00Thanks for these posts! I always find it interesti...Thanks for these posts! I always find it interesting to see how developers make their games.Anonymousnoreply@blogger.com