tag:blogger.com,1999:blog-9193968969153274146.post6776792356401661049..comments2023-05-20T12:08:52.031+02:00Comments on In The Games Of Madness: Amnesia - Two Years LaterFrictional Gameshttp://www.blogger.com/profile/00278352641328669040noreply@blogger.comBlogger86125tag:blogger.com,1999:blog-9193968969153274146.post-1140560438883245172013-09-21T18:01:04.204+02:002013-09-21T18:01:04.204+02:00QUOTE: "One of the things I was most disappoi...QUOTE: "One of the things I was most disappointed with in Amnesia was that it never really managed to deliver any deeper themes, but was more like a shallow fright-fest. For the new project we want to change that and really try and bring a certain theme to the front."<br /><br />I'm... sorry for bringing it out to a developer of the game, and also for kinda contradicting you, but Amnesia - The Dark Descent DID bring me something for me to think about: how people will cross any moral line and do anythng to survive. I guess then it was just a side effect of the story, and you guys never thought someone could take something out of it. :-(Eder R. M.noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-43014698525841219912013-03-26T13:15:29.882+01:002013-03-26T13:15:29.882+01:00Well done! So please you guys have got the recogni...Well done! So please you guys have got the recognition, and success you deserve... can't wait for AMFP!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-48644026038157333762013-01-06T00:34:33.241+01:002013-01-06T00:34:33.241+01:00I think the tools are just perfect. They are simpl...I think the tools are just perfect. They are simple and easy to use, but still quite powerful.<br /><br />I assume that the AMFP is made with HPL2 so the tools will work with it too?Anonymoushttps://www.blogger.com/profile/16336415599063632192noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-38257657368856087962012-12-04T21:38:13.976+01:002012-12-04T21:38:13.976+01:00Best of luck guys, always loved watching youtube v...Best of luck guys, always loved watching youtube videos of people getting scared while playing your games, keep up the good work!Plutoknoxhttp://plutosgamereviews.blogspot.co.at/noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-24939801706607209292012-11-22T23:41:18.436+01:002012-11-22T23:41:18.436+01:00I am a long-term Linux user. I'm not much of a...I am a long-term Linux user. I'm not much of a player (a couple of FPS games and that's it). <br /><br />Someday, for some reason, I opened Ubuntu's Software-center and decided to try out a few non-free games. Amnesia was first on the list of suggestions. I bought it...<br /><br />And I must say this game is pretty sick! I'm really happy that I have discovered it. Can't wait for the next one. And mostly, people... keep up the linux support!Elfixhttps://www.blogger.com/profile/06603569795999852358noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-56413670652561381842012-11-12T08:18:29.277+01:002012-11-12T08:18:29.277+01:00Actually not decided yet. Will announce that along...Actually not decided yet. Will announce that along with an exact launch date I think.Thomashttps://www.blogger.com/profile/02945983378935089787noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-72397023633243606672012-11-10T20:04:51.874+01:002012-11-10T20:04:51.874+01:00What will be the price Of Amnesia A Machine For Pi...What will be the price Of Amnesia A Machine For Pigs ?Johnnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-57651007487019840922012-11-08T00:23:56.037+01:002012-11-08T00:23:56.037+01:00Short note: Jessica Curry (responsible for the mus...Short note: Jessica Curry (responsible for the music in Dear Esther) is also composing the music for Amnesia: A Machine for Pigs. This would eventually mean that we'll see (or hear) more non-repeated soundtracks (such as Dear Esther) in AMFP.<br /><br />Source: http://thechineseroom.co.uk/team.htmlAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-21335248379643337032012-10-24T12:06:58.588+02:002012-10-24T12:06:58.588+02:00Hey frictional games, :)
You guys are the best at...Hey frictional games, :)<br /><br />You guys are the best at designing true horror games, because you know what true horror is... it's being defenceless! Amnesia is the perfect example of this, and so is penumbra! I loved the penumbra series the most, as i felt alot more connected to the player right from the start. Although i am very excited about the new amnesia, i am still hoping to see a new penumbra at some stage, because the story and the emotions that were shown throughout the game were intense, and the music was creepy and frightening, Ive searched for similiar games but nothing compares to penumbra's frightening story and gameplay. Penumbra4lifehttps://www.blogger.com/profile/17466758053760635462noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-4333627466105233542012-10-07T12:36:21.353+02:002012-10-07T12:36:21.353+02:00Is the 2014 project coming also to consoles?Is the 2014 project coming also to consoles?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-6423905793394414932012-10-07T11:31:03.681+02:002012-10-07T11:31:03.681+02:00 I was one of those that was very interested in ... I was one of those that was very interested in playing the game once I saw it on the indie bundles and such. it was a very well polished and entertaining experience. Good luck on your future endeavors. And yes, piracy comment is spot on.Tamashebihttp://mytamashebi.comnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-80216152741247749162012-10-01T21:47:44.812+02:002012-10-01T21:47:44.812+02:00For anyone in the New York City area, we are playi...For anyone in the New York City area, we are playing & discussing Amnesia tonight at 7 p.m. to kick off our Horror Games series at the Mid-Manhattan Library. Full schedule and more info here: bit.ly/nyplarcade-horror2012Anonymoushttps://www.blogger.com/profile/15883131548087281518noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-45748864197628555392012-10-01T07:26:52.690+02:002012-10-01T07:26:52.690+02:00You can save anywhere. Just go to the menu and sav...You can save anywhere. Just go to the menu and save and exit :)Thomashttps://www.blogger.com/profile/02945983378935089787noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-43741711219057996722012-10-01T01:07:27.320+02:002012-10-01T01:07:27.320+02:00Hello guys,
Congratulations on your achievement,s...Hello guys,<br /><br />Congratulations on your achievement,s you deserve it :)<br />Looking forward to your super secret project game, I like the changes you plan to incorporate, compared to Amnesia: TDD. (And, yes, I´m looking forward to Machine for Pigs as well :))<br /><br />There´s only one thing I didn´t like about the Amnesia - inability to save anywhere. I can understand this feature being disabled in Justine addon (tense building design decision), but inability to save in the core game was a let down - you know, I don´t a have so much time as I used to have for playing games and when game prevents me from saving where I need - that´s more frustrating than immersing or compelling (same goes for checkpoints system with no additional saving possibility). <br /><br />That´s the only thing I´d like you to change, other than that, keep up the good work! You, Almost Human and Gaslamp games are my favorite Northern game developers.<br /><br />Grippahttps://www.blogger.com/profile/09815339775818692660noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-16226250187357839002012-09-30T20:25:26.474+02:002012-09-30T20:25:26.474+02:00They have a facebook page :)They have a facebook page :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-66716003963073094492012-09-30T19:29:11.108+02:002012-09-30T19:29:11.108+02:00I am absolutely ecstatic every time a blog post of...I am absolutely ecstatic every time a blog post of yours comes up. The comments section is wonderful to read, too. Your numbers and approach to piracy make me happy. As a designer, amnesia fundamentally changed my approach to horror and made me a fan of its underlying mechanics and themes rather than the simple mirror scare addiction that the genre's majority appears to follow. I am currently playing through Penumbra and it's an equally immersive experience. Never lose your underdog spirit, never be satisfied, always hunger and lust. Thank you for your works of brilliance and your continued community updates. And set up a Facebook page, geez!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-18233739548525978902012-09-28T14:34:06.073+02:002012-09-28T14:34:06.073+02:00How about scripted events that each happen once in...How about scripted events that each happen once in response to a trigger, but not necessarily the first time the trigger is pulled. Like Russian Roulette, where you know the gun will fire eventually, but you don't know when. You pass through an area a dozen times and nothing happens, but the next time a monster shows up, and it's a carefully crafted scripted event. Fill the game with those to keep the players on their toes.<br /><br />In regards to monsters, having a greater variety could help by making them less predictable. The monsters don't have to be scarier or stronger or better in any way, just different. Or you could have 1 monster that could behave in multiple ways, so you never know how he will react to you. How about monsters that have no corporeal form but instead only affect you, like some parasitical spirit that drains your sanity while you are resting, forcing you to keep on the move, but that puts you in danger of encountering monsters.ymanhttps://www.blogger.com/profile/10839758776973265558noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-2795761232138840042012-09-28T07:14:22.757+02:002012-09-28T07:14:22.757+02:00You guys rock!! I love how you share your thoughts...You guys rock!! I love how you share your thoughts and concern here!! Keep producing outstanding gaming experience!!Anonymoushttps://www.blogger.com/profile/14914666037861128222noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-21550434631703355652012-09-25T09:11:17.143+02:002012-09-25T09:11:17.143+02:00Hi. I bought Amnesia 3 times. Once a little after ...Hi. I bought Amnesia 3 times. Once a little after it came out, then a second time for my laptop (playing it camped in a tent was... Intense.) and lastly with the Humble Bundle.<br /><br />Money well fucking spent.<br /><br />Cant wait for whatever you guys bring out next!Thomashttps://www.blogger.com/profile/01553732880472339905noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-41456455012849515742012-09-24T11:59:48.482+02:002012-09-24T11:59:48.482+02:00Ok, I see. The fact that is open source actually m...Ok, I see. The fact that is open source actually mean it could live much longer. It could rise from the dead and even live partially - the liver is here, the brain there and the lung is breathing in that project over there. :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-85824991412888137322012-09-24T07:25:45.631+02:002012-09-24T07:25:45.631+02:00Not dead at all. Last time I checked it was active...Not dead at all. Last time I checked it was actively updated. It is also open source now!Thomashttps://www.blogger.com/profile/02945983378935089787noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-64835015319332814742012-09-23T16:55:52.863+02:002012-09-23T16:55:52.863+02:00You are the kings of horror games and you should b...You are the kings of horror games and you should be proud of that :)Anonymoushttps://www.blogger.com/profile/03551486192694762932noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-42166471668735099902012-09-23T16:55:12.993+02:002012-09-23T16:55:12.993+02:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/03551486192694762932noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-28850762624262705782012-09-23T09:24:24.792+02:002012-09-23T09:24:24.792+02:00Frictional, congratulation for the success!
Do you...Frictional, congratulation for the success!<br />Do you guys still use Newton for physics ? It looks kind of dead..Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-14624352247657126662012-09-21T22:25:52.717+02:002012-09-21T22:25:52.717+02:00I did not dislike the music, or ambient sounds in ...I did not dislike the music, or ambient sounds in any of their games. There are various ways to make the music keep representing the core of the mood without it looping. I'm not saying the tracks should change into a conventional track used in movies or anything like that. Composer Jessica Curry of Dear Esther did what I am saying. She kept the music from looping over and over by adding layers to the tracks that still set the same atmosphere they were going for, but in other ways, and it removed repetition from that aspect of the game. There was no interaction in Dear Esther so that was a huge part making the game a deeper experience without using the traditional game design that can take players mind off of the core experience. If you haven't played it, you should to see what I am saying. The reason why I mentioned Dear Esther is because I know Thomas has played it, and he is working with the people that made it on A Machine for Pigs because he likes what they did, and if I am correct A machine for pigs is going to use the same design principles in Dear Esther including the lessons learned. If this is the case, then I should be moved over into this newest title of theirs, otherwise it would be a straight down grade. <br /><br />When I speak of changing music, I am in no way referring to anything in movies or in any form of conventional media, I'm talking about something totally different. You have to play some games that use it in order to understand what I am saying. <br /><br />There are many different ways of saying the same thing without repeating the way you said it the first time over and over again. Utilizing that can keep the players focus in the world better and even deepen it, and Dear Esther proved this. <br /><br />Once a player does something for too long he stops focusing on it, and in a game that is strictly about being there, having loops will eventually weaken the moment the longer the player spends in it. This is one of the main issues with Amnesia which is something Thomas said himself, and the suggestion I am making which I am stating currently, is that one possible way to fix this is to use some of those techniques. It would be a challenging new approach, but I cannot see any negative outcomes if utilized properly(which is keeping the central theme of the moment). <br /><br />It is important that you see what I am thinking, because I would not want the music to be constantly progressing so much that it would not be connected to the moment it represents. Do you understand what I am saying? Because, I know what your saying, and that is not what I am saying must be changed. Every environment does need its own special music and theme, and I am not saying that it should not have that. I'm saying that each moment should be given deeper musical themes to represent it. Thomas said he would like to make a game that's deeper, and that is one possible way to do it. <br /><br />Traditional game design is to simple to support something that is supposed to feel rich, depth-full, and dynamic that is the ARG game experience. Things must be innovated and made deeper and more complex and more intuitive, but I am not saying that in the way that you thought I meant it. If you want a player to be immersed in another world, it must have that depth like one in order for that connection to happen. The player must stop thinking "this is a game" and the only way to do this is to make the player distant that as much as possible from his past experiences. One of the ways that can be ended is by starting with the music and sound.<br /><br />-Jesse PlattAnonymousnoreply@blogger.com