tag:blogger.com,1999:blog-9193968969153274146.post1242176144025831815..comments2023-05-20T12:08:52.031+02:00Comments on In The Games Of Madness: Editor feature: New color pickerFrictional Gameshttp://www.blogger.com/profile/00278352641328669040noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-9193968969153274146.post-18041099117421039662013-12-16T10:42:11.694+01:002013-12-16T10:42:11.694+01:00Well, it's been postponed so long mostly becau...Well, it's been postponed so long mostly because it hasn't had much complaining about, or at least not as much as other stuff that is used on a much higher frequency basis. A question to sum it up: how many times do you expect to exit the editor in a workday? We have to manage on a quite tight schedule and I'm the only programmer dealing with tools at FG, so this kind of issue is always likely to get pushed to polish periods, when the big tech features and the most used ones are in and "optimized" so to speak.<br /><br />As for the radio buttons, our GUI is custom and it does not support those yet, so I would have to implement them first, which leads to the situation explained above. I just went with checkboxes to save time.<br /><br />With all this I don't mean that I don't care about having that kind of things like this, just that I have to manage my time to pull the best end results for everyone . I will look into it at some point :)Luishttps://www.blogger.com/profile/09897251734739176393noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-5058155331038254202013-12-16T02:08:05.140+01:002013-12-16T02:08:05.140+01:00Don't postpone basic usability features, I'...Don't postpone basic usability features, I'm sure people using the editors would appreciate if the window behaved normally.<br /><br />As a side note, it's a good UI design practice to use radio-buttons instead of checkboxes for mutually exclusive options, while saving checkboxes for things that can be simultaneously turned on or off (simply because people expect them to work that way).<br /><br />Otherwise, great work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-53191652763426493312013-12-15T16:35:02.722+01:002013-12-15T16:35:02.722+01:00A most welcome addition to the engine! I bet your ...A most welcome addition to the engine! I bet your artists love you for this.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-19736999422203213542013-12-12T11:37:39.631+01:002013-12-12T11:37:39.631+01:00trying to make rounds on ... http://www-cs-student...trying to make rounds on ... http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/Anonymoushttps://www.blogger.com/profile/15310667891755638559noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-54221798023342348002013-12-11T23:58:43.065+01:002013-12-11T23:58:43.065+01:00@Sam, that's actually one of the advantages a ...@Sam, that's actually one of the advantages a setup like this offers.<br /><br />@Paul, yeah, I know the close button event is not handled yet, it's one of those little details that keep getting postponed because of bigger or more important stuff. Hopefully I can get on it at some point :)<br /><br />Luishttps://www.blogger.com/profile/09897251734739176393noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-34957318962470072992013-12-11T23:23:37.690+01:002013-12-11T23:23:37.690+01:00So, Frictional Games won't be interloping the ...So, Frictional Games won't be interloping the editor's in C# either? Also, I noticed when I use the editor I can't close it only with FILE -> Exit. Inside the messaging loop of Win32 there should be a WM_CLOSE or something telling it destroy the window. Can you please correct that with this editor? I've been interloping back and from C++ to C# for my horror game editor; so it's difficult to remember exactly what the close window. Also, I hope you don't chew my head off but I borrowed the Servant Grunt from Dark Descent and imported him in my editor just to see how the ambient occlusion map worked out and displacement mapped look. If you would like a video - I can quickly create one and post it to ya on Facebook. Also, I applied linear gamma correction to it as well using the shader file only. Paul Skertichhttps://www.blogger.com/profile/08847926381362390002noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-25834362904633319072013-12-11T18:42:06.525+01:002013-12-11T18:42:06.525+01:00Interesting, is that so that you can make it easil...Interesting, is that so that you can make it easily cross-platform?Anonymoushttps://www.blogger.com/profile/15724529912971352205noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-41383854152219625182013-12-11T18:12:47.658+01:002013-12-11T18:12:47.658+01:00Our GUI is custom, drawn inside an OpenGL window. ...Our GUI is custom, drawn inside an OpenGL window. Win32 look and feel is just a "why not" thing :) No C# also, editors are coded in C++.Luishttps://www.blogger.com/profile/09897251734739176393noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-89333093643035548492013-12-10T23:35:55.204+01:002013-12-10T23:35:55.204+01:00In fact, you guys inspire me a lot in horror game ...In fact, you guys inspire me a lot in horror game developing.Paul Skertichhttps://www.blogger.com/profile/08847926381362390002noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-39883286013333609652013-12-10T23:34:56.063+01:002013-12-10T23:34:56.063+01:00Are you guys still using Win32 forms to accomplish...Are you guys still using Win32 forms to accomplish your level editor????? I don't know why I have that feeling you guys are- only because I feel you're not interloping it with C Sharp. Could be me. I'm not trying to be rude because I love the work you guys do! Paul Skertichhttps://www.blogger.com/profile/08847926381362390002noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-48598047948917218782013-12-10T22:59:33.394+01:002013-12-10T22:59:33.394+01:00Amazing, Luis. Great job, I'm looking forward ...Amazing, Luis. Great job, I'm looking forward to work with those improvements.Anonymoushttps://www.blogger.com/profile/01761907164599072519noreply@blogger.comtag:blogger.com,1999:blog-9193968969153274146.post-79069889822777019362013-12-10T22:37:17.293+01:002013-12-10T22:37:17.293+01:00"One could say it is functional...But it had ..."One could say it is functional...But it had a little problem. It sucked"Thiago LA92https://www.blogger.com/profile/00773685367854375371noreply@blogger.com